Free
Hobby work and small commercial projects.
Ship small commercial work on the same engine, no cost.
Start building →- ✓Project funding under $50,000
- ✓Project revenue under $50,000
- ✓Full engine source-available
One-time fee, per project. Indie and Standard differ only in the funding ceiling. Every paid license includes 24 months of major-version upgrades; every covered version stays yours forever. Support is a separate add-on.
Hobby work and small commercial projects.
Ship small commercial work on the same engine, no cost.
Start building →One commercial project, modest funding.
Ship one commercial project, no revenue cap on the project itself.
Buy Indie licenseOne commercial project, serious funding.
Same model as Indie, sized for projects with real funding behind them.
Buy Standard licenseLarger studios, publishers, and custom contracts.
Custom terms for projects that don't fit the standard ladder.
Contact sales →| Free $0 | Indie $499 | Standard $9,999 | Enterprise Custom | |
|---|---|---|---|---|
| Project funding ceiling | < $50K + < $50K rev | < $200K | < $2M | No ceiling |
| Billing | — | One-time · per project | One-time · per project | Custom |
| Major-version coverage | Current only | 24 months | 24 months | Negotiated |
| Perpetual on covered versions | ✓ | ✓ | ✓ | ✓ |
| Commercial use | ✓ | ✓ | ✓ | ✓ |
| Source-available access | ✓ | ✓ | ✓ | ✓ |
| Upgrade credit on tier change | — | ✓ | ✓ | — |
| Support | Community | Add-on available | Add-on available | Dedicated · SLA |
Support is sold separately so the license itself stays a clean one-time purchase. Pick the plan that fits how fast you need answers — both renew annually and can be cancelled at any time.
Direct email access with a sensible response window.
Tighter SLA and elevated priority on bug fixes.
Your license covers every major version of the engine released within 24 months of your purchase date. If Meep 3 ships within that window, your project gets it; if Meep 4 ships outside it, you'd buy a new license to use it. Minor and patch releases inside any covered major are perpetual — there's no expiration on what you've already received.
One shipped product — a single game, app, or simulation — built on Meep. There's no revenue cap on the project itself once licensed. If you ship a second product, that's a second license.
Cumulative committed funding earmarked for this specific project: equity rounds tagged to it, publisher advances, grants, crowdfunding raised, and the studio's own internal allocation. Generic studio revenue from other projects doesn't count. If you're not sure where you land, email us for a written read.
You can upgrade to the higher tier mid-project for the price difference — pay $9,500 to move from Indie to Standard, or contact us for an Enterprise upgrade. You never buy two licenses for the same project. The upgrade keeps your original purchase date, so your 24-month major-version window doesn't reset.
None — support is a separate annual add-on at $2,000 (basic, 5-business-day response) or $10,000 (priority, 1-business-day response and bug-fix priority). The Free tier uses the public docs and community channels. Enterprise contracts include dedicated support and a written SLA.
Yes — the full Standard Tier sample license is published on this site. It's the same document you'll receive on purchase, with dates, parties, and project details filled in. Free, Indie, and Enterprise tier samples are available on request.
Yes. The Free tier is the evaluation tier — install @woosh/meep-engine and
build a prototype with the full engine source. Move to a paid tier when you commit to
shipping a project that crosses Free's funding or revenue caps.
Yes. The full source ships in the npm package — there are no binary blobs, no obfuscation, no closed precompiled modules. You can read every line.