The examples gallery is still being built.
Until it ships, the engine source under samples/ in the npm
package is the working reference. Clone the package, browse the folder, copy what you
need. Email me if you need pointed at the right file for a
specific subsystem.
No examples match that search.
Try a broader term, or email me if there's something specific you're looking for.
Rendering 6
Top-down scene
10,000 props · click to select · minimap.
Terrain from heightmap
Load a PNG as a heightmap and produce a chunked, auto-culled terrain with up to 256 material layers.
Interactive terrain editor
A standalone editor demo that lets you paint material layers and edit heights live. Built from the engine's editor scaffolding.
Thousands of point lights
Demonstrate Clustered Forward+ rendering with thousands of dynamic point lights at stable frame rates.
Particle emitters
Five effects from JSON specs · Particular engine.
GPU-driven decals at scale
Layer a million persistent decals — bullet holes, scorch marks, footprints — onto static geometry.
AI 4
Behavior tree agents
Build an AI agent with a behavior tree and blackboard. Patrol → investigate → engage → retreat, fully data-driven.
MCTS turn-based AI
Wire Monte-Carlo Tree Search to a turn-based decision problem. The same family of algorithm used by AlphaGo.
Inverse kinematics on terrain
A quadruped walker adapts its leg placement to uneven terrain using Meep's FABRIK solver.
Chess vs MCTS
Play black against an MCTS opponent · async via Task · Decal move markers.
Need an example that isn't here?
Examples are prioritized based on what licensees need. If your use case isn't covered, email me and tell me what you're building — I'll move it up the queue.