Baking & voxelising… 0 / 5
A voxel impostor replaces a mesh with a sparse cloud of equal-sized splats — one per occupied surface voxel — fit to a point budget. The front row is one tree at three budgets beside its real mesh: more points, more detail. The label on each shows its draw calls · points · textures — the whole cloud is one instanced draw with zero runtime textures.
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