fps--
trees0 (each a bird)
audible0 / 0 voices
Click to enter the forest
enables sound & captures the mouse
500 trees, each a chirping bird. Every bird is a looping positional AudioEmitter; the engine's spatial audio system keeps only the nearest handful sounding (a live-voice budget) and culls the rest by distance — so hundreds of localized sources cost almost nothing. Click to start · WASD move · Mouse look · Shift sprint · Space jump. Walk around and listen — the chorus shifts as different birds come into range.