fps--
km/h0
A raycast vehicle drives over a noise-generated heightmap. The terrain's height sampler feeds a HeightMapShape3D collider; the car is a built-in RaycastVehicle (four suspension rays, no wheel colliders) steered through an InputController.
W/S drive · A/D steer · Space brake. The camera rides behind the car (a TransformAttachment). Click the view first to give it keyboard focus.