A raycast vehicle drives over a noise-generated heightmap.
The terrain's height sampler feeds a HeightMapShape3D collider;
the car is a built-in RaycastVehicle (four suspension rays, no
wheel colliders) steered through an InputController. W/S drive · A/D steer ·
Space brake. The camera rides behind the car (a
TransformAttachment). Click the view first to give it keyboard
focus.