fps--
props--
primitives--
Eight glTF props each wear a different Highlight outline -
four solid colors, a dim 35% outline, a two-definition stack,
an opacity pulse, and a hue cycle. The
centre prop is bare. The front row is built in code rather than loaded, and
is outlined the same way: a model and a
primitive reach the one outline pass through a source system
each. The outline is a neighbourhood test on the visibility buffer, so a
highlighted thing is outlined only where it is actually visible - orbit until
one passes behind another and watch the far outline get eaten.
Drag to orbit · scroll to zoom.